Jub Fofro (Quartermaster)

Description:

(In situations where a party member must engage in trade outside of the normal parameters of checking standard equipment in and out of crew equipment storage, the PC must upgrade 2 challenge dice to red.)

NEMESIS

2 BRAWN
3 AGILITY
3 INTELLECT
3 CUNNING
2 WILLPOWER
3 PRESENCE

13 Wound Threshold
11 Strain Threshold

Astrogation (Int) *
Athletics (Br)
Brawl (Br)
Charm (Pr)
Coercion (Will)
Computers (Int) *
Cool (Pr) * *
Coordination (Ag)
Core Worlds (Int)
Deception (Cun) * *
Discipline (Will) * *
Education (Int)
Gunnery (Ag) * *
Leadership (Pr)
Lore (Int)
Mechanics (Int) *
Medicine (Int)
Melee (Br)
Negotiation (Pr) * *
Outer Rim (Int)
Perception (Cun) *
Pilot – Planetary (Ag) *
Pilot – Space (Ag) *
Ranged – Light (Ag) *
Ranged – Heavy (Ag) *
Resilience (Br) *
Skulduggery (Cun) *
Stealth (Ag)
Streetwise (Cun)
Survival (Cun)
Underworld (Int)
Vigilance (Will) * *
Xenology (Int)

Bio:

Jub Fofro has been the quartermaster for the Forgotten Corsairs for most of the Corsairs’ existence.

Jub started as an experienced ship gunner for the neimoidian trade federation; but found the prospects, survival, and over all feel of the neimoidian military to be poor.

Urai Zan and Fen Durin ended up rescuing Jub on raid early in their carriers.
Jub chose to join their budding crew and hasn’t looked back since.

Jub is friendly and direct, but like all neimoidian he is a talented negotiator.
(In situations where a party member must engage in trade outside of the normal parameters of checking standard equipment in and out of crew equipment storage, the PC must upgrade 2 challenge dice to red.)

Jub Fofro (Quartermaster)

The Living Force Legacys dreamquixotic